All blending control have individual shape setting for each layer or even inverse mode in order to have different amount or phase while using same MIDI CC or velocity. You can detune each layer, enable comb filter, enable pitch envelope or phase distortion to each layer individually. This way is you can easily control (for example) attack per velocity without assigning any modulation source. Instead of complex modulation I decided to split wavelet OSC to two layers that each has it's own control. It is not trying to simulate sound behavior like in analog synth, but rather to simulate Round Robin. Idea was to add humanization to the sound on oscillator level in order to simulate behavior of real world instrument where each hit is different. Asper is an experimental synth combining wave table, subtractive, phase distortion and physical modeling for sound generation.
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